About This Game Transcend is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story. The story of Transcend is its core feature and it starts from the very beginning... birth. When a new spirit is born, it makes a voyage to what's called the "Spirit World." During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named "Hero," who was chosen to be a "Spirit Warrior." In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a "Spirit Warrior" truly means, and what is required of him. Hero will travel through time to visit some of the greatest warriors EVER: the mighty Spartans, the berserk Vikings, the honorable Samurais and many more... They will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story/plot, and with each, a lesson Hero (you) will learn. Transcend's game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin's Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last three years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn't been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea. 6d5b4406ea Title: TRANSCENDGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:YnorPublisher:YnorRelease Date: 5 Dec, 2017 TRANSCEND Full Crack transcend 26rls. transcend drivepro toolbox mac. transcend usb repair. transcend external hard drive. download transcend recoverx. transcend vx cargo laptop backpack. transcend 365. transcend installation. transcend 64gb. meaning 0f transcend. transcend 110s. transcend 6 in 1 card reader windows 7 driver. transcend vs imagine. transcend drivepro password. transcend dental. transcend storejet 750gb usb 3.0. transcend portable hard drive amazon. transcend wiki. transcend game 遊戯王 zip. transcend 820s. transcend hindi meaning. transcend rdf8. transcend 8gb jetflash 790 usb 3.0. transcend portable hard disk problems. transcend portable dvd writer driver download. transcend 4gb ddr4 ram price in bangladesh. transcend auto format tool download. transcend rare. free transcend data recovery software. transcend esd240c portable ssd. transcend macbook pro sd card. transcend edmonton. transcend translated in hindi. tencent emulator size. transcend company. transcend usb price in pakistan. transcend usb 3.0 driver download. transcend 8x portable slim. transcend usb hdd Intro:I found this game through BYOND a game developing platform. If you are familiar with this platform you will know that few games from there look this awesome, also since the game is practically solo developed which must have cost years of work i can't help but back this project.Gameplay:The current game is still very short with 4 chapters of stream lined story containing next to no replayability. Giving you a great experience for about 30 to max 60 minutes if you follow the story line and explore everything there is to see. Having said this the game trailer, story progression, graphics, music, inventory options and many other things give me hope that this will become an awesome and polished game.Pro's:1: Graphics (amazing)2. Sound (simple yet fitting)3: Story (interesting)4: Combat (fleunt)Con's:1: Gameplay lenght (currently 4 chapters, expected to improve over time)2: No full screen optimizations (offers a control + scroll option to zoom in but when doing this for a full screen you lose the ability to see the enitre screen including story line text. Also when interacting with the story text this must be done with the mouse which would be impossible if zoomed to full screen.3: Adding onto con number 2 are setting options in general (hoping for this further down the line)Suggestion\/Bugs:1. When i starded my journey some text that was supposed to fade did not fade at all untill i restarded the game. I needed to wait before a reaching a save location. The text that didn't fade was "New". I'm not sure if this has a 100% occurance or not and it doesn't make the game less awesome.2. i don't know if "Interface colloring" was supposed to look good in other collors other then black but from what i could tell so far i don't understand why it is an option. Conclusion:Overall the game looks great and with promise for the future. Despite the criticism i had about the gameplay lenght [9\/10] and in the future might be ten out of ten :). This is a very very very very very very early access gamethis is more like a game that might be a game in some time, a few years or so.the entire thing is just an early, amateurish attempt at a game.there is no resolution support, you have to use CNTRL and the scroll wheel on your mouse to "sort of" get the screen a little bigger than the postage stamp size it runs in ( in glorious fullscreen, which you can't turn off ) so you have a gigantic black void, and a tiny little screen in the center at all times.the game runs at a poor frame rate that is highly inconsitent.The game takes about 3 minutes to do a fade to black transition to bring up a new screen, in the same location.this runs more like a free RPG maker game, but it's made in Unity? this is just not even fit to be called early access with a price tag that high, I'm sorry.Not to mention the actual "gameplay" is about as fluid as playing Half life with an Atari controller. ( which is a real thing, btw) except that the atari controller is more comfortable way to play.half keyboard, half mouse ZERO gamepad support - and an awkward " tap the number of the skill you want, and then click left mouse to use it" every single time - and one of these "skills" is a dash move to avoid stuff - which is needed to be quick!I could go on and on - the cherry on top is I can't even record the footage i mustered the strength to play through and get - it crashes OBS every time, and refuses to hook on any other recording software I have.As soon as I saw the last "update" which promised illustrious features such as " resolution support" was at the beginning of DECEMEBER - I promptly hit the refund button. Not even worth giving it a chance in it's current form.buyer beware.. so far bad and blocky mechanics and really no story at all yet, also this isn't an actual game it's a paid demo whatever the hell that is supposed to be.this game developer needs to think before they put their product out on the shelf, there is no mention of a demo here in the description so it's effectively worse than no mans sky presentation wise.i will be letting steam know what this is so they can have it removed hopefully, it does nothing for their image to allow such low effort stuff sold.as for the devs statement on being a one man project with little time, maybe he should focus on that other stuff and save his efforts till the game is actually done instead of scamming people like this, it makes the dev look like the way people look at EA right now.out of 5 stars i can't give this game even one, there's really that little here right now as of this post and being this was released in dec of 2017 i don't think it's gonna get any better.. Great job for a 1 man project. Game has great potential, not much to do though. All you do basically is fight with the fellow training partner. It took very little time to finish chapter 4 wich is the last chapter up to date. Adding some kind of fighting with random monsters in the environment would give the player more to do. Maybe when its completed it will be much better.. Gotta support indie creators. Theres a lot of great talent out there. A beautiful game.. This game I look at as a diamond in the rough. While combat is buggy and the aspect ratio will throw off some people. The game itself is worth playing. The music and sound effects are nicely done, atmosphere was created well with the visual. One of the strongest points is the storyline. Transcend does not feature voice acting however it is not a game breaker nor is any other problem listed in this review. This game is early access so enter at your own risk. While Transcend leaves much to be desired in it's early state it has earned my money I am happy with this purchase.. The story was fantastic and how the characters developed was great. The retro feeling the game gives you really hit a sweet spot with me. The first forty minutes that is available right now as of 12\/28 shows a lot of promise from the developer. Can't wait to see what else comes out! I'm glad I waited until after finals were done this semester because I would've been hooked on the game and been craving for the rest of the release.. Fun game. A game you have to experience for yourself (I reccommend a headset) Great music and environment. Smooth game and fight controls.. This game is an unpolished turd. Early acess or not, this is just bad.
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